Monday, February 27, 2017

#Squaduary Challenge Complete

Well I'm done!


My squad of 10x Immortals is complete.  As I alluded to in other posts, perhaps it doesn't have a ton of detail but I was trying to work as best as I could with these metal dudes.  I did build up another 5 so I could split this squad up and field 3 units of 5x Immortals.

I did take some time to go on Twitter to see other people's offerings for #squaduary and was blown away.  Still, I'm happy that they are complete and will help me build towards what I'm hoping to field for Crucible at the end of March.

To recap, I stripped the paint from the metal models and primed the guys white. I washed the guys with black and then dry brushed them all with white. After that was done, I picked out the power cord and the (formerly green) cylinders with dark blue. I then combined turquoise and blue to highlight parts of the cylinders. I was going to pick out the guns with grey but think that it would've made them a bit too dark.

So I painted the bases grey instead and used the Citadel Texture Astrogranite to build up some texture to the base. Once it dried, I washed the bases with black (to give an even more granular look). Then I used the Army Painter Battlefield Snow effect to add in some snowy effects.

I actually finished my Shard of the Nightbringer in advance of Monster March (or whatever that challenge is called). Still, going to be working a lot on my Necrons in the next few weeks. Cheers everybody!

Crucible List - A Little More Thought

So I had some time to perhaps hash out some ideas on what to take to Crucible for the narrative event.  I know that the Decurion is lost to me but it doesn't mean I couldn't try and work something else in.  I actually considered giving up the Conclave of the Burning One in favor of a Necron Royal Court Formation (allowing me 3 Crypteks that would give me +1 to Reanimation Protocols).  But really at that point I'm trying to hard to simply maintain the 4+ RP roll.

Instead I started with what I posted about before and decided to move forward with the following lists (for now):

1000 Point Level


Necron Combined Detachment

HQ - Destroyer Lord (Warlord, Phase Shifter, Warscythe, Nightmare Shroud) - 190 points

Troop - 5x Immortals (Night Scythe) - 215 points
Troop - 10x Warriors (Ghost Ark) - 235 points

Elite - 10x Flayed Ones - 130 points

Fast - 3x Canoptek Scarabs - 60 points
Fast - 3x Destroyers - 120 points

Heavy - Canoptek Spyder - 50 points

The idea a this point level is the ability to deal with different problems.  In most situations I would seek to hold the Scarabs back and get them to a unit of 5 before pushing forward.  As a result, my Spyder would guard a rear objective or stay back and help my ally's shooty fire unit.

My Warriors would make a slow advance and the Immortals would serve as a method of delivering a tough ObSec unit behind the enemy lines.  Plus it at least gives me a single flyer to use when interacting with my opponent.

I'd join my Destroyer Lord to my Flayed Ones and would either Deep Strike or would push them forward.  In this situation, I might opt to simply infiltrate them and push my Destroyer Lord forward as a tank for my Destroyers until he can detach and go elsewhere.  Having 6x Strength 5, AP3 shots will deal with a lot of Marine units as well.

1850 Point Level


Necron Combined Detachment

HQ - Destroyer Lord (Warlord, Phase Shifter, Warscythe, Nightmare Shroud) - 190 points
HQ - Orikan the Diviner- 120 points

Troop - 5x Immortals - 85 points
Troop - 5x Immortals - 85 points
Troop - 5x Immortals - 85 points
Troop - 10x Warriors (Ghost Ark) - 235 points

Elite - 5x Lychguard (Hyperphase Sword, Dispersion Shields) - 150 points
Elite - 6x Deathmarks - 108 points
Elite - 10x Flayed Ones - 130 points

Fast - 3x Canoptek Scarabs - 60 points
Fast - 3x Tomb Blades (3x Shadowlooms) - 57 points

Heavy - 2x Canoptek Spyder - 100 points

Formation - Conclave of the Burning One

Elite - C'Tan Shard of the Nightbringer - 240 points
HQ - Cryptek (Phase Shifter, The God Shackle, The Solar Staff) - 115 points
HQ - Cryptek (The Veil of Darkness) - 90 points

The band is back together!  So this list is very similar to what I've been fielding.  I have the option of attaching my Destroyer Lord to either Orikan and the Lychguard or to the Flayed Ones, depending on what is needed or how many threats I need to put on the table.  I was leftover with 75 points on the intial build of the list and decided to keep my Tomb Blades as late game objective grabbers.  With only 18 points left, I figured getting an extra Deathmark might be nice to give me a few added shots to bring down a big baddie.

Similar to before, my Scarabs wait to get built up a bit by my Canoptek Spyder unit...who in turn still stays behind to help guard an objective near Immortals.  Even at full strength, Orikan, a Destroyer Lord, and only 5x Lychguard aren't really scary but will go toe to toe with quite a few units all the same.

I had contemplated perhaps joining in on the grand tournament instead.  In that situation Cody's Daemon list with Magnus intrigued me.  But I don't have many opportunities to play test it and learn all the nuances.  Not to mention I'd need to paint up far more units (in addition to everything else I'd summon).

I'm really looking forward to the list above.  I can try to come up with more unit synergy but honestly think that the list is generally fluffy (outside of perhaps the presence of Orikan the Diviner) and should lead to some interesting games.


I need to make some of this awesome Necron crystal terrain!

Sunday, February 26, 2017

Hobby Goals - February

So I know there is technically 1 more day in February but I want to make it a habit to re-hash my goals and whether I'm keeping up or not.  So without further adieu...

Yearly Goals - February

1.  Get 4 games of Warhammer 40K/Age of Sigmar/Kings of War/Frostgrave/other miniature game per month.

I have managed to get in 6 games total for the month of February.  I played 3 games at the Crucible Narrative prep at the beginning of the month and 3 games at the Strangeway Games 40K 2000 point tournament this past Saturday.  Check!

2.  Paint 1 unit (Warhammer 40K/AoS/KoW) or 1 war band (Frostgrave) per month.

So I've been participating in the #squaduary challenge online.  While I haven't finished 100% on my Necron Immortals I plan on putting some snow on the bases to finish them up.  I did go pretty simple (primed white, washed black, dry brushed white, picked out blue details and highlighted with a brighter blue)...but they still look pretty good for tabletop.  Even better, I did a squad of 10 which in most cases will be two squads of 5.  Check!

3.  Attend 1 tournament every 3 months (helps with #1).

Victory!  So I wouldn't count the Crucible prep as a tournament persay, it did have the general feel of a tournament.  Plus I had already played in a tournament in January so that (technically counts).  Lucky for me, I played in a tournament this past weekend.

4.  Post 1 blog post per week.

I've made 12 blog posts in February (not counting this one) meaning I on average posted 3 per week.  I understand that I didn't state "average" but in this case I did post at least one per week as well.  I was talking with my best friend and mentioned that this is mostly for my own use to be able to better reflect on what I've done this year.  Still...if anybody gains some entertainment and/or knowledge from this blog, even better!

Look Ahead

March is definitely looking like a month where I will be busy with work and perhaps some amount of travel.  Still, I should be able to still get some more games in.  I'm hoping to play some how-to games with my close friend Sanjay and should also have Crucible at the end of the month (granted it straddles March and April).

I'm thinking this might be the list I take to Crucible for the 1850 portion of my games:

Necron Combined Detachment

HQ - Destroyer Lord (Warlord, Phase Shifter, Warscythe, Nightmare Shroud)
HQ - Orikan the Diviner
Troop - 5x Immortals
Troop - 5x Immortals
Troop - 10x Warriors (Ghost Ark)
Elite - 6x Lychguard (Hyperphase Sword, Dispersion Shields)
Elite - 5x Deathmarks
Elite - 10x Flayed Ones

Formation - Conclave of the Burning One

Elite - C'Tan Shard of the Nightbringer - 240 points
HQ - Cryptek (Phase Shifter, The God Shackle, The Solar Staff) - 115 points
HQ - Cryptek (The Veil of Darkness) - 90 points

So I understand that the list is far from complete.  I am trying to figure out a way to bring in more Crypteks to help me with some units.  In an ideal world I even get an Overlord in on the action for some AP2, Armorbane goodness.

I'm trying to refrain from bringing flyers but I may not have many options.  But for now at least I have a basis.  If I could bring a Decurion detachment, I'd be set as I'd simply bring a play on what I took to the tournament this past weekend.  Perhaps that isn't quite in the spirit of the narrative play.

Still, if the "practice" session we had at Dogs of War was any indication, other people will not be pulling the punches.

What should I bring?  A Triarch Stalker?  Some more Canoptek goodies?  Perhaps the markings of a small Scarab Farm?  Flyers?


Strangeway Games Tournament Report (02/25)

So wow, this tournament ended up being nothing of what I expected.  I had posted earlier about how there was a 2000 point tournament coming up.  I suppose when looking closely the list composition rules were quite simple.  2000 points.  No unbound.  Really I should've known that this would be a more 'Ard Boyz style event but just assumed that it would be mostly regular stuff.  Boy was I mistaken!

I had pretty much been hell bent on running the list I posted earlier in the week but after listening to a few random YouTube videos out there, I opted to tweak my list.  I wanted to field the Decurion and still have my two beatstick units...but figured I should take a more MSU type approach.  As a result, I modified my list and took this to the tournament.



2000 points of "Annoying as Hell"/"Will Not DIE!!!" Necrons

Necron List - 2000 points (Decurion/CAD/Formation)

Decurion Detachment

Reclamation Legion

HQ - Overlord (Warlord, Phase Shifter, Warscythe, Nightmare Shroud) - 160 points
Troop - 5x Immortals - 85 points
Troop - 10x Warriors (Ghost Ark) - 235 points
Troop - 10x Warriors (Ghost Ark) - 235 points
Elite - 6x Lychguard (Hyperphase Sword, Dispersion Shields) - 180 points
Fast - 3x Tomb Blades (Shadowloom x3) - 57 points

Auxiliary - Deathmarks

Elite - 5x Deathmarks - 90 points

Auxiliary - Deathmarks

Elite - 5x Deathmarks - 90 points

Auxiliary - Flayed Ones

Elite - 5x Flayed Ones - 65 points

Auxiliary - Flayed Ones

Elite - 5x Flayed Ones - 65 points

Necron Combined Arms Detachment

HQ - Orikan the Diviner - 120 points
Troop - 5x Immortals - 85 points
Troop - 5x Immortals - 85 points

Formation - Conclave of the Burning One

Elite - C'Tan Shard of the Nightbringer - 240 points
HQ - Cryptek (Phase Shifter, The God Shackle, The Solar Staff) - 115 points
HQ - Cryptek (The Veil of Darkness) - 90 points

I opted to reduce the amount of Lychguard under the assumption that most "good" players would just maneuver around the unit.  Still, 6 guys plus Orikan and my Overlord was what I felt was necessary to survive and still threaten a good amount of units.  By in large, I was not mistaken but arguably could've dropped another Lychguard (though  I don't know of anything I would've taken in their place).

I figured I would be able to weather most air force style lists thinking that at worst I'd be contending with some bombers or perhaps the occasional Storm Raven or Valkyrie/Vendetta.  I'd simply use the outstanding durability of the Necrons to my advantage.

I guess I was mostly correct.  I went against some pretty tough lists all things considered.  I did have a lot of fun most of the time and while I did openly state that some games felt like pulling teeth, I can also see where facing my list was equally frustrating to quite a few players.  I'm going to try my best to post the lists I faced from memory then do a semi-quick recap and name an MVP.  With that said...on to the games!

Game 1 - Orks

Orks CAD

HQ - Zhadsnark Da Rippa
HQ - Warboss on Bike, Power Klaw, Lucky Stick
HQ - 2x Meks
Troop - 5x Bikers, Nob with Power Klaw & Boss Pole
Troop - 2x Bikers, Nob with Power Klaw & Boss Pole
Troop - 3x Bikers
Troop - 3x Bikers
Heavy - 8x Lootas, 3x Meks
Lord of War - Mek Stompa, Mok Buzzgob
Fortification - Void Shield Generator, 3x Shields

Ork Waaagh Detachment

HQ - Big Mek on Bike, MFF (Mega Force Field?)
HQ - Painboy on Bike
HQ - 2x Meks
Elite - Grot Tank Mob (3x Tanks)
Troops - 3x Bikers
Troops - 3x Bikers

In the first game I faced against Cam (Camden?) and his Zhadsnark Da Rippa bike list.  It was very much a popular build from a lot of ITC batreps I'd seen in the past.  I can't help but think there are some inaccuracies in the list.  I know that Zhadsnark does let Bike Boyz become troops, but don't think that is conferred to the Ork Waagh Detachment.  I had originally confused a rule where I thought you had to choose either Buzzgob or Zhadsnark to be in the list but not both, but I don't think that is the case.

Anyway, the first mission was Emperor's Will.  I placed my objective to the right on my side of the table and he placed his in the opposite corner.  We rolled off and Cam elected to go first.  We were playing on a table full of large buildings that I would've assumed were LOS blocking.  Though once the game began there were clearly places where LOS could be established.  He scouted up his main bike boy squad and got pretty close to my Lychstar.  I held two Immortal Squads, one Ghost Ark Warrior Squad, my Deathmarks, and my Flayed Ones in reserve.  I was confident that his Stompa would only have limited success with shooting.


The first turn did seem to dictate quite a bit of things that would impact the game.  He managed to hit my one Ghost Ark with his Lifta Droppa.  I wasn't clear on whether to count it as a shooting attack or not (especially given the Night Fight rules were in effect) but he destroyed it and we ruled that the Warriors simply disembarked in the place of the Ghost Ark (before dropping it on my Lychstar).  He was seemingly gunning hard for my Immortals holding my one objective.  Unfortunately for him, he could not charge on Turn 1 and I proceeded to approach with my Lychstar and charge him.  That combat would basically go on for 3 turns with my Overlord challenging out a character every turn until there was nothing left.  Despite having Power Klaws and a good amount of attacks (being Orks and all), a 3++ (re-rolling 1's) followed by a 4+ Reanimation Protocol re-rolling 1's was too much to overcome.  Once Orikan went supersaiyan, it was all but over.

 

Throughout the game he would consistently shoot at my Necron units only to have them come back with a 4+ RP roll.  We reached the bottom of Turn 4 and I had possession of both objectives and he only had 2 Grot Tanks and the Stompa left.  I had 3 or so units in his deployment zone and there was only 7 minutes left.  We should've called the game but I allowed it to go on.  Instead of claiming an 8-2 victory (6 points for objectives, slay the warlord, and linebreaker) I lost all the units on his objective and lost linebreaker as well.  We ended during his shooting phase but even then I would've been able to Deep Strike a unit of Flayed Ones in on his objective had I been allowed my movement phase.  I settled for a 3-1 victory (points-wise, a "minor victory").


Cam was a great opponent and while he didn't know all the rules, I did generally think he had a great grasp on the game.  I guess he was unfamiliar with the Lychstar concept and was more concerned with the C'Tan and his posse.

Game MVP - Necron Overlord

That guy was a beatstick!  He murdered Orks and the re-rolls he provided were ultra valuable.  I can't discount Orikan as he also provided some much needed re-rolls.  Necrons don't have a ton of offensive threats but boy can they weather the storm!

One funny thing is that we broke for lunch afterwards and as I sat down to eat I heard Cam talking to two guys about how unkillable (annoying?) my list was to play against.  His two friends answered back almost in unison, "Just let him take on my list...I'll have answers for his units."  Prophetic words.

Game 2 - Tzeentch Soiree

Formation - Rehati War Sect


HQ - Magnus the Red - 650 points
HQ - Exalted Sorcerer Masterly Level 3, Disk - 215 points
HQ - Exalted Sorcerer Masterly Level 3, Disk, Boon of Chaos - 225 points
HQ - Exalted Sorcerer Masterly Level 3, Disk - 215 points

Formation - Tzeentch Flavored Daemon "Decurion"


HQ - Herald on Disk, Impossible Robe, Exalted Gift (Grimoire of True Names?) - 130 points
HQ - 9x (Individual) Exalted Flamers of Tzeentch (Core?) - 450 points
HQ - 1x Karanak (Auxiliary?) - 120 points

So one thing to disclose...I tend to like playing with dice who's colors match my army.  Normally when I play my orange Iron Hands I use orange dice.  When I play my purple Chaos Space Marines I use purple dice.  My buddy LaMonte gave me the dice for every Chaos deity years ago so I had to use my blue Tzeentch dice.  How would they fair against an army (mostly) dedicated to Tzeentch?

I found out that Cody is Cam's brother and had brought a pretty tough list to play against.  I was surprised that he "only" had 15 dice for casting but with Magnus it would prove to be more than enough.  His list was predicated on 2+ save re-rolling and then using the Exalted Flamers of Tzeentch and Warpflame shenanigans to dominate.  I had seen lists with Screamers and Pink Horrors before, but never seen someone spam Exalted Flamers.  I thought I was familiar with a lot of the Daemon stuff but found was still thoroughly confused.  When I play an army of similar unit spam, I constantly find myself asking "What weapons/buffs does this model have?" and in this case, "Which units have the 2+ re-rollable?"  Cody was a very honorable opponent and was always more than willing to answer the questions.

It took Cody up to the 3rd Exalted Sorcerer to roll for Cursed Earth to activate the +1 to Invulnerable saves from blessings.  It was normally an exercise in futility to fire at his units.  Ultimately this would be a game of "who could outlast whom?"  He went first and deployed first.  I tried to seize and see if I could by chance find a way to bring down Magnus before he took flight or started doing crazy casting shenanigans...but failed to do so.  If I won this game, I would have to simply play to the mission and try to survive until the end.  With the ability to cast D strength spells and absolutely no Psyker defense to speak of, I knew I was in for an uphill battle.  We played "Contact Lost" from the Maelstrom missions.  Holding objectives would be key as that would be the limiting factor regarding the future generation of Tactical Objective cards...something I was very much aware of.

 

In the first turn I would say I got lucky as Cody didn't get the Grimoire off and had to separate the death star to maximize effectiveness and minimize the penalty.  Throughout the game Cody tried to take advantage of being able to shift the warp storm table up or down one point to maximize the damage.  Unfortunately for him, he rolled a 2 and a 3 on two consecutive turns and basically opted to stick to Daemonic Instability tests across his army.  Looking at the Exalted Flamer stat-line though, he probably should've failed a lot more rolls as they are Leadership 7, not 9.

From the get-go, Cody was able to use various Malefic Daemonology powers to summon Khorne Heralds and other daemons using Incursion.  Interestingly enough, Cody was also paranoid about the power behind the Conclave of the Burning One and thought that with his 2+ re-rollable he could perhaps buff Karanak and the other Heralds to the point where he could tie up my Lychstar indefinitely.  I guess in hindsight, that was a bit of his undoing.  Cody generally wrecked a ton on the first two turns with spells and summoning.  But after the Psyker phase Turn 2, he opted to engage the Conclave with Magnus and the Lychstar with his Khorne guys.  Neither of those combats went his way.

In combat, the Conclave of the Burning One managed to keep Magnus the Red entertained for the rest of the game.  I do concede that it was a combination of Magnus whiffing on dice rolls (he often only inflicted 2 or 3 wounds per assault phase)...and also my Nightbringer rolling like a beast with a 4++ and his FNP when applicable (of note, I successfully managed to pass a warpflame test and his FNP went from a 5+ to a 4+).  As Magnus was in combat, most of the time he could not contribute to the psyker phase.

Against my Lychstar, Orikan went supersaiyan in round 2 but I completely messed up and treated him as being Strength and Toughness 5, not 7.  That would be huge as I normally was rolling on 4's or 5's to wound instead of rolling for 2's.  It took multiple turns but I eventually managed to take out Karanak and the other Heralds he has summoned.


The rest of my army worked to slowly take out the other Exalted Flamers and summoned daemons.  I used my Deep Striking units to take control of the board and by in large controlled 4-5 of the objectives in most turns whereas he only controlled the center of the board.  As the weapons the Flamers had were Heavy, he had to choose when he moved to take advantage of the Torrent Flamer or Strength 10 (!!!) shots.

A combination of limited (and bad) card draws for him and plentiful (and good) cards for me lead to me ultimately winning something like 8-7, another minor victory.  I think it would've been a larger margin but he had first blood and did manage to score some maelstrom points towards the end.

Game MVP - Shard of the Nightbringer (C'Tan)

When I was charged by Magnus, I never in a million years thought I would survive the relentless onslaught of a Daemon Prince Primarch.  I mean I know that he was never the best in CC, but that guy had fleshbane (to nullify my Toughness 8) and had 7 attacks at weapon skill and ballistic skill infinity.  Oh man...I just realized that the Nightbringer has WS 6.  That definitely would've made a difference in the first two games.  In any case, he ended the game with a single wound (he rolled horribly for Gaze of Death all game).  But again, denying Magnus from using his psychic shooting was huge.

I had just assumed I would lose this game when I saw what I was playing.  I had no offensive prowess, no way to shut down the psykers, and had enough threats to nullify saves and only allow at best a reanimation protocol roll.  Early on I admitted to Cody that the match would be horrible for me and it was one I dreaded...but needed to learn to play against Daemons all the same.

In the end, the  resilience of the Necrons and playing to the mission was my path to victory.  I was a little annoyed when Cody kept declaring to people, "It isn't his saves that are saving him...it's the dice!"  Did I make a ton of Invulnerable and Reanimation Protocol rolls?  Sure.  But I also can't discount that I was forcing him to shoot at those units and using the one defense mechanism I had to my advantage.  Every time an Exalted Flamer or other unit would go out of range of his re-roll cursed earth bubble, I would take advantage of the situation and nuke it to high heaven.

So having gone an improbable 2-0,  I knew I would be on the top table for the day.  I was going to be matched up against yet another tough matchup.  The only way I would win that one is by playing to the mission and hoping that I could score enough Maelstrom points to secure the victory.

To explain a bit more, when I showed up I knew I was in for a rough day.  One player was playing the new Aeldari rules with a bunch of soul burst shenanigans powered by offensive units.  Another player was playing with a Warhound Titan (!!!).  Of course I saw Magnus, a Stompa, and a freaking Thunderhawk!  I was worried when in previous tournaments I'd seen IG flyer spam and other really good lists.  But I really had no good answers to some of the Forgeworld shenanigans.

Game 3 - Space Marine Flyer Extravaganza


Now this list I will have to purely go off memory because it was a conglomeration of 30K rules, Forgeworld rules, and all sorts of other stuff.  The fact that the player was using the Death from the Skies supplement only made me that much saltier as it is a format that I've seen used exactly zero times in competitive play.  QQ more Heri!  By that point I was playing what most considered (by this point) to be Necron cheese.

Flyer Formation


Thunderhawk - all sorts of Iron Hands upgrades that basically made him AV12 all around, he had a turbo laser on the top, a ton of bombs, -2 to any weapon's strength on him, and a 5+ Invulnerable

Flyer Formation


3x Fire Raptors - again, Iron Hands with a squad leader.  Strafing run.  Ignores Cover (in most situations).  The Bolter up front with Strength 6 and AP3, 2x Autocannons (each), 4x Missiles, and also AV12 all around and -1 Strength to any weapon that shot at them.

Assassin Formation


2x Culexus Assassins (basically so he didn't auto-lose Turn 1)

 

So I won't lie, there are a billion things I was annoyed with but really he was completely in his rights to play the list he played.  JP himself was a nice dude.  He brought the one type of list I really had no answers to...I would simply have to play the mission and rely on my Reanimation Protocols (and in most cases, cover save) to win the day.

I accepted when he said that because of Death from the Skies he had air superiority.  That pretty much meant I only brought guys in on a 6+ and he came in on a 2+.  As a result I'd start the Deathmarks in reserve hoping to last until Turn 4 where they might come in clutch and grab a stray objective.  Outside of me finding and murdering both his assassins and him rolling 1's to enter the board on Turn 2, I would have to fight hard for 5 turns to win the game.

Another rule I was a bit annoyed by was the establishment that he could "take no cover save" as he was flying high and I could always see him (not a big deal since he could jink or rely on his natural defense of me having to hit only on snap shots)...the real setback was that he claimed that I could not basically hide from him in any situation.  There were buildings and a sky shield landing pad that I would argue would completely hide a few units from his shooting arcs.  Despite that he said they weren't officially a fortification and I was *NOT* inside any of the buildings.  Given that he had AP3 and AP4 in spades, I'd need to basically rely on Reanimation Protocols to win me the day (as on top of that he would use the pattern that gifted him ignores cover to his squads).

So early on I thought I could win the mission based on Maelstrom, but he drew two cards at the beginning of the game that gifted him a 2 point lead (he had to have all the objectives revealed and drew the card for the single objective he controlled).

The game was a shooting gallery for him.  My dice finally started to abandon me at the worst time.  He was forcing me to only roll Reanimation Protocols and I was strung out across the board.  I only had two units with Invulnerable saves that would give me a chance at winning.

I was pleased when I deep struck my C'Tan shard and absolutely murdered his Culexus Warlord using Death Gaze.  I rolled a 15 and he failed the saves to keep him alive.  The victory was short lived as my C'Tan was promptly exploded by a D-weapon the following turn.

Once Turn 4 came around, he had neutralized the bulk of my forces but I had built a sizeable lead in Maelstrom points.  I believe I was up 10-6 at this point.  With so few threats remaining, he dropped his flyers into hover mode and proceeded to start going after objectives while slowly plinking away at what little was left of my army.  I was definitely amused when a squad of 10 Warriors was cut down to a single robot (who proceeded to make his Reanimation Protocols and Leadership test rolls).  The following turn that one guy took the full fire of one Fire Raptor.  RIP Agent Doggett!


So at the end of Turn 5, I was up 12-11.  I had linebreaker.  I had no cards that I could score and he had 1 he could score immediately.   If the game ended, I would pull off the narrowest of victories.  I had two units of Deathmarks and my Lychstar on the table.  He had everything but one assassin.

I rolled the dice to see if the game ended.  I rolled a 5.  GG.

In his turn he annihilated my Deathmarks but my Lychstar was in tact.  My Overlord was the 2nd closest to the Thunderhawks but he could survive the onslaught.  Right?

Hrmmm...so he started by firing Heavy Bolters and Lascannons.  The  Lascannon managed to eliminate a single Lychguard putting my Overlord front and center for the Heavy Bolters.  With a 2+, re-rolling 1's I was good.  Then came the Turbolaser shot.  It scattered!  3 hits though so that meant 3 to wound rolls.  3.  3.  6!  Oh no...well I have a LOS.  Of course I had to roll for the 6 first and all I needed was not a 1.

...
...
...

1.  Game over.  No saves of any kind allowed.  No Reanimation Protocols.  We finish up the rest of the shooting and I did manage to pass with 3+ Invulnerable Saves.  After that on my turn I re-adjust but I drew 3 shitty cards (none of which I could score as the objectives were on the opposite end of the board).  At that point it didn't matter.  I had given up Slay the Warlord and he had scored one point.  I could only keep losing from there (especially given the rules for the mission).

So I lost, 13-12.  We both had Linebreaker and Slay the Warlord.  He had First Blood.  I guess I should've been a bit more careful in placing my Overlord.  I know I was trying to set up a charge where he would be guaranteed to use his Armorbane Warscythe on a Fire Raptor but there was precious little to gain.  Honestly at best I was relying on luck that he didn't draw any good Score Objective cards and I would do the opposite.

Game MVP - Shard of the Nightbringer (C'Tan) 

It is always hard to figure out an MVP during a loss, but again this guy drew a lion's share of fire power and paranoia.  He also put me in a great position by absolutely destroying the Culexus Assassin.  His Death Gaze ability circumvents any anti-psyker and snap shot shenanigans.  It also came on a turn where I had a card where I could get D3 points from having slain the warlord (I rolled a 3 giving me 2 points).

I had originally worried about facing a flyer list, knowing full well that I had no good source of skyfire and bringing Night Scythes was an exercise in futility as their AP - weapons would just force me to get a jink out of enemy flyers at best.

This game was entertaining to an extent, but also one of those games you dread.  Basically I could not interact with my opponent other than rolling for saves.  These are the types of games where people will claim that 40K is unbalanced (yeah, it is...no big deal).  My inexperience with Death from the Skies and 30K lists played a large part.  But I'm kidding myself as I knew that again I only could rely on my resilience and the mission to claim a victory.

Overall Thoughts

I finished the day 2-1 and while I didn't win overall, I still got 2nd highest battle points and got tickets to an escape room experience and some store credit.  Skip was running a sale this weekend on Start Collecting boxes and since he had no Mechanicus boxes, I picked up a Blood Angels box to round out the Blood Angels Gauntlet Tactical Squad I had picked up the week before.

I have to admit that unleashing an entire army's worth of shots into a unit and only taking 1 casualty is annoying.  While I didn't have any 2+ re-rolling saves, I know that against just about anything I stood a good chance of surviving.  I'm sure my opponents were also annoyed with that aspect of having to face my list.

Perhaps it was prophetic that one of the guys that said "Just let him take on my list" proved to be the one that beat me.  While I would've only lost even worse had the game gone on, I did still only lose by a point meaning that I was in it until the end.

Playing in this type of tournament does show me the toughness and resilience that Necrons bring to the table.  While the Conclave of the Burning One didn't do everything I wanted, in most situations I found that it did more than enough to mess with my opponents plans.  It forced my opponents to focus on him and his unit all the while the rest of my army was left to operate semi efficiently.

As a result, my overall tournament MVP is my Shard of the Nightbringer and his two lackeys.

Another observation...I listen to quite a few podcasts regarding big tournaments.  With the LVO being the biggest one in recent memory, I've heard at least 10 or so recounts of how players won and lost.  My one takeaway is that the winners that went far basically gamed the system.  In most situations they know there is a Maelstrom component and an Objective/Kill Point component.  Most of the best players are content to win one mission and give up the other.  Where they win the game is by winning the tie breakers.  They can always reliably get Linebreaker meaning they tie at worst in this point.  They bring a nearly indestructible Warlord.  Again, at worst they tie this but in most situations can claim it.  The third?  First Blood.  In ITC you have First Kill or somesuch.  Basically you need to ensure that you can claim a point from killing an enemy unit on turn 1.

In this tournament I yielded First Blood in every game and it did two things:

1.  It either gifted the game to my opponent (in hindsight).
2.  It kept him in the running.





Ironically, Necrons would be the army I'd expect to persevere and allow me a chance at claiming First Blood.  But this is something I really need to be mindful of, especially if I want to give my team at Crucible a chance to win!

Tuesday, February 21, 2017

Tournament Time - 2000 Points

So I opted to make the most of a lack of an internet connection this past Friday and spent most of the night working on my Immortal squad.  While I am not finished, I do want to keep a relatively simple color scheme.  I might be picking out some of the details on the guns with perhaps grey and maybe lighting up the eyes a bit with a bright blue...but otherwise all I have left to do is base the suckers.

Compared to other people's #squaduary items, they perhaps won't be the same level of quality but I'm mostly happy with them.  Plus it gives me practice for when I assemble even more Immortals in the future (only plastic this time).

Tournament?!?


I suppose the title of the blog post perhaps has given away that there is a tournament coming up - this weekend in fact!  I guess with all the OT and other stuff I had been doing I didn't even realize that one was coming up.  Since I've been working on Necrons I figured I'd field these guys in a Decurion detachment.  I had ideas swimming in my head for the last 4 or 5 days.  I had originally hoped to field a CAD and the Conclave of the Burning One.  The CAD would give me some AA support in the way of some Night Scythes.  But reading more I realized that most of the Necron lists just forgo most air options and simply try to win through attrition.  Given that, I've decided to field the following list this weekend:

Necron List - 2000 points (Decurion + 1 Detachment)

Decurion Detachment

Royal Court

HQ - Overlord (Warscythe) - 100 points
HQ - Lord (Warscythe) - 70 points
HQ - Orikan the Diviner - 120 points

Reclamation Legion

HQ - Overlord (Warlord, Phase Shifter, Warscythe, Phylactery, Nightmare Shroud) - 175 points
Troop - 10x Immortals - 170 points
Troop - 10x Warriors (Ghost Ark) - 235 points
Troop - 10x Warriors (Ghost Ark) - 235 points
Elite - 10x Lychguard (Hyperphase Sword, Dispersion Shields) - 300 points
Fast - 3x Tomb Blades (Shadowloom x3) - 57 points

Auxiliary - Deathmarks

Elite - 5x Deathmarks - 90 points

Formation - Conclave of the Burning One

Elite - C'Tan Shard of the Nightbringer - 240 points
HQ - Cryptek (Phase Shifter, The God Shackle, The Solar Staff) - 115 points
HQ - Cryptek (The Veil of Darkness) - 90 points

That's it!  I had toyed with perhaps bringing in a unit of Flayed Ones but opted instead to kit out my Overlord Warlord with a bunch of goodies.  I also opted to avoid taking any Canoptek units and honestly tried to take as little vehicles as possible.  In this situation, I thought the Ghost Arks were too good to pass up (plus I haven't played for them in what seems to be years).

Hammer Time!


So the "hammer" unit of sorts is still the Conclave of the Burning One.  I gave one Cryptek the Solar Staff to serve as another method to protect against massed weapon fire for at least one turn (preferably the turn they Deep Strike into my opponent's backfield).

Anvil of War


The "anvil" unit then becomes my Lych-star.  Of course I have 10x Lychguard that are Toughness 5 with a 3++.  Because of the Decurion benefit they naturally gain a 4+ Reanimation Protocol.  To them I will most likely join both the Overlords and Orikan.  Doing so buffs them to the point of grossness.  The Overlord allows them to re-roll failed Reanimation Protocols of 1.  Though I cannot improve Reanimation Protocols beyond a 4+, having the Cryptek (Orikan) should let me still have a 4+ against Instant Death weaponry (so in this case, Strength 10 and Force Weapons).  Orikan himself allows me to re-roll failed saves of 1.  So that gives the unit a 3++, re-rolling 1's and a 4+ Reanimation Protocol, re-rolling 1's as well.

I have 2 Overlords, each with a Warscythe to deal with armor and 2+ saves.  In the mean time I also have Orikan who, once empowered, can deal with a lot of other targets.  My Warlord should be really hard to take out given that he has a 2+ armor save, a 4++ Invulnerable (re-rolling 1's) and the same 4+ Reanimation Protocols re-rolling 1's.  If he should happen to take a wound, he also has some It Will Not Die shenanigans (arguably overkill).

The two Ghost Arks will move up and help me bring down vehicles and in general deal with enemy infantry.  I will normally have the unit of Warriors embarked inside but might bubble wrap the Ghost Arks depending on the situation.  I understand that Eldar bikes can easily get in my rear ark so I don't pretend that they are invincible.

My large unit of Immortals was also a toss up.  I had thought to bring 2 separate units but opted to keep it as one large one and simply join the Lord with a Warscythe to them.  They will follow behind the Anvil unit and shoot stuff as needed.

Missing ObSec hurts...but I think this should work well.  The Bikes were outfitted with Shadowlooms to help me get to a 3++ Jink Save.  I don't intend on using them to fight anything outside of maybe a stray unit of Grots or Guardsmen.  I also took the unit of Deathmarks to help me in case I needed to Deep Strike onto an objective or to help try to erase a monstrous creature/dangerous unit.

Right now the only tweaks I'm really considering are splitting up the Immortals (having 2 units to contest might be better than just 1).  If I were to separate them I could always attach the secondary Overlord to the unit as well.  I'm also considering getting rid of the Phylactery but that only buys me 15 points.  I'd need to scrounge up another 50 points or so and then maybe I could grab some Flayed Ones.

I have a ton of stuff I'd have to paint and such...but it would be a combination of my old Black and Orange Crons and my new White and Blue Crons.  I do have to assemble 3 Tomb Blades though...

Behold the fury of the might Lone Star Phalanx!

Friday, February 17, 2017

No Internet? No Problem!

Got home from work today to find that the construction crews may have severed some wires used by AT&T for cable and Internet.

Needless to say I was less than enthused. I opted to watch Starship Troopers and work on my Immortals. Man...Starship Troopers...so goooooood!

Still bad lighting. Mediocre work. But these guys are coming along!


#squaduary

Sunday, February 12, 2017

I Need a Light Box

hah, well rather than just taking pictures on random surfaces and such.  It is just a cell phone picture too, so I suppose there is that to deal with as well.

Here's a quick update to the #squaduary challenge with my Necron Immortals.  They were stripped this morning.  As of now, they are all base coated and dry brushed with white (my main base color).  Next, I need to hit some of the details with blue and paint the rods.  I'm not sure how much details I will pick out with the blue but for now I'm content.  They almost look like statues.  I should remember this technique for when I make statues for Frostgrave!

Crucible Hobby Time

So as I alluded, I came up with some lists that I think I may want to take to Crucible for the Narrative event.  I won't lie, they lie somewhere between ultra competitive and fluff bunny.  From the narrative day over at Dogs of War, I realized I needed to have a few hard units that would let me win games.  I think not having access to the Decurion detachment automatically softens a Necron list.  Still, I also get the chance to field my Conclave of the Burning One at 1850 points.  Here are some thoughts:

Necron List - 1000 points (CAD)

HQ - Destroy Lord (Phase Shifter, Warscythe) - 155 points
Troop - 5x Immortals (Night Scythe) - 215 points
Troop - 5x Immortals (Night Scythe) - 215 points
Elite - 15x Flayed Ones - 195 points
Fast - 6x Canoptek Scarabs - 120 points
Heavy - 2x Canoptek Spyders - 100 points

The idea is that you have a soft Scarab Farm, some flyers to help support, and then the rest is just a big unit of Flayed Ones with the Destroyer Lord with them.  I've considered changing this up and dropping the numbers, but I like a chance to field my Flayed ones.

Necron List - 1850 points (CAD + 1 Detachment)

HQ - Destroy Lord (Phase Shifter, Warscythe) - 155 points
HQ - Orikan the Diviner - 120 points
Troop - 5x Immortals (Night Scythe) - 215 points
Troop - 5x Immortals (Night Scythe) - 215 points
Troop - 5x Immortals (Night Scythe) - 215 point
Elite - 10x Lychguard (Hyperphase Sword, Dispersion Shields) - 300 points
Fast - 5x Canoptek Scarabs - 100 points
Heavy - 2x Canoptek Spyders - 100 points

Formation - Conclave of the Burning One
Elite - C'Tan Shard of the Nightbringer - 240 points
HQ - Cryptek (Phase Shifter, The God Shackle) - 100 points
HQ - Cryptek (The Veil of Darkness) - 90 points

The idea here is I effectively have two main threats and then a bunch of stuff to clean up.  The Conclave of the Burning one is fairly hardy needing to wound on Toughness 8.  The Crypteks allow the C'Tan to have a 5+ FNP plus in general most everything has a 4++ Invulnerable (save Mr. Veil of Darkness).  I learned from what little I've done in the past that I need to be aggressive and Deep Strike them ASAP (i.e. Turn 1 if possible).

Orikan and the Destroyer Lord generally will join up with the Lychguard.  That allows me to have a 3++ Invulnerable with the Lychguard (with 1's to re-roll) and then a 4+ Reanimation Protocols.  In general that also means I am Toughness 5, so relatively good.  Orikan can go Super Saiyan and otherwise the Destroyer Lord does work.  Until Orikan goes Super Saiyan, I have to depend on my HQ to take out armor.  The Immortals are still meant to hold a position and of course I have AA via the Night Scythes.  I retain the Scarab Farm to help me with armor and in general to provide a smaller, less important threat.  Enough Scarabs will take out quite a bit with 4 attacks (5 on the charge).

The idea behind the list is that the C'Tan has driven the Destroyer Lord and Crypteks mad so they serve as the C'Tan's workers.

#Squaduary


I follow a blog named St. Andrew's Wargaming.  Generally I enjoy reading this guy's game progress and think he does a good job of getting his guys to table top (superior to me in most situations).  In any case, he joined up with everybody else on working on a squad for Squaduary.  I've decided I need to strip and re-paint my Necrons and this is the perfect opportunity to do so.

I'm a bit behind everybody else but at the moment I've at least stripped and re-assembled my Necron Immortals.  In this case, I'm assuming a squad of 10 even though I plan on going with 2 squads of 5.  I primed my guys tonight but here's a picture of my dudes pre-priming.




Apologies for all the shadows and lack of focus.  I didn't message the Squaduary guy on Twitter, but all the same this goes along with my yearly goals of getting stuff painted up.

Wednesday, February 8, 2017

Crucible Gears Turning

So I'm going to Crucible.  No doubt about it!  But now I really do need to figure out what I want to take and play over 2 days.  At this point I am starting to lean heavily towards Necrons.  The reason why?  The Conclave of the Burning One formation.


The opportunity to field a C'Tan (Shard of the Nightbringer) along with some survivability is too good to pass up.  Additionally, I'd love to throw on a God Shackle piece of Wargear to really make this work.
At 10 points it's a steal!  I'd thought about giving my Cryptek some Solar Thermasite as well but in this situation I believe I will leave well enough alone and just try and protect my Crypteks with some good LOS rolls.

I would take this in an 1850 point list as it is too expensive to take at the 1000 point level.  So now the question becomes, what else do I take?  I like the idea of a Necron force that has been driven insane by the C'Tan, so a Destroyer Lord would make the perfect HQ.  I think I would put him in a group of Flayed Ones for funsies.  I'd have to bring a Night Scythe or three for a form of AA (and general ground support).  So with that Immortals and Warriors would support.  I'd rapidly run out of points.  But got some things to hash out I suppose.

The other thing I have to do is start thinking of a good doubles list that me and my buddy Sanjay can take for the doubles tournament on Friday.  No doubt, the field will be hardcore.  I had thought about some unholy Necron-Eldar alliance...but I really am not feeling the Eldar.  In that situation, Eldar-Tau would make more sense.  CSM-Chaos Daemons?  Space Marines and IG?

Decisions, decisions!

Monday, February 6, 2017

Narrative Day - Crucible Prep

So this past Saturday I had the opportunity to go over to Dogs of War Gaming down in Palm Bay, Florida and participate in a Narrative style game day.  It was a bit of a hybrid game day and tournament run by one of the Crucible organizers, Tim Wright.  I had a blast and was very happy I chose to attend!

I had heard of this Crucible event before moving out to Florida but it always seemed ultra-competitive and seemed to be centered around playing Warmachine (or so I thought).  After spending a day around Tim and some of the local players I found out it is much more and is definitely meant to appeal to a wide variety of gamers.  The event on Saturday was one of the multiple "golden ticket" events that are hosted around the state.  As this was still supposed to be a casual/narrative style event, it would simply be raffled off at the end of the day.  Other more competitive "carnage" events are meant to award a free entry to the convention to the winner for the day.

Tim set up some beautiful tables with amazing terrain, a lot of which he had acquired from GameMat.eu.  I had seen them used in the past in various YouTube videos and was very impressed with the quality of their products.  There were a total of 6 tables set up for gaming all with different rules.  For instance, the "Mars table" was set on what looked like the surface of a manufactorum on Mars and had a squad of Immortals and a Lord to contend with during the game (enemy of both players).  The "ice table" had special rules that limited LOS to 2D6 x2 inches rolled before choosing targets.  The "ancient jungle" table had forests that wanted to lash out and eat you.

In addition to the specific table rules, some other quirky rules popped up throughout the day ranging from "bizarro 6's and 1's are switched" to "perils on any doubles".  It definitely added a ton of flavor to the games and it definitely kept you on your toes.  There were a total of 12 players in attendance and we were divided into two sides.  On one we had the Imperium plus some xenos against the forces of Chaos and the Necrons.  I think there are supposed to be more teams as the amount of participants increases.  Points scored in the games went towards your team total and would lead to a winner at the end of the day.


Emperor's Children

I have an army of purple Chaos Space Marines I had always dubbed my "Kaos Kats" from back when I first started dabbling in Chaos.  Normally I'd field them as a type of Black Legion army as everything ranging from my Rubric Marines to my Noise Marines were all painted in deep purple with silver trim.  I had recently acquired the new Traitor Legions book and instead opted to field a detachment of Emperor's Children instead.  The FNP shenanigans coupled with some close combat benefits were enough to entice me to give it a go.  In an ideal world, I would've fielded the book's detachment but had to settle for a CAD per the rules.  We were supposed to come up with three lists:  a 1000 point list, an 1850 point list, and an optional 850 point list in case someone wanted to be matched up in a flyer/sky battle.

Having thought more about my list and reading more about the rules, I evidently did cheat a couple of my opponents (unintentionally).  I had read the rule where Noise Marines in a Kakophoni detachment received +1 Strength to their noise weapons.  I guess I internalized that because I spent most of the day rolling Strength 5 Sonic Blasters.  In most cases, my money maker in most games were my Blast Masters and I did correctly play them with their Strength 8, AP3 Blast and Strength 5, AP4 Assault 2 profile.  I'm sure there were a handful of times where an Ork would've been spared its gruesome death.

We also had to choose a warlord for our forces that would remain in both the 1000 and 1850 point list.  We had special objectives to complete each game that could gain them a bonus ability.  I was able to complete both of my special objectives and as a result was able to enjoy Preferred Enemy and Scout throughout the day.  Well...I never got to use Scout but PE was a nice addon to have.

1000 Point List


My 1000 point list was pretty straight forward.  As this was a fluffy event I wanted to try to stick to the Slaanesh holy number of 6.  As a result I came up with the following list:

HQ - Chaos Lord (Aura of Dark Glory, Bike, Power Weapon, Mark of Slaanesh)
Troop - 6x Noise Marines (Noise Champion, 1x Blast Master, 4x Sonic Blasters, Doom Siren, Rhino)
Troop - 6x Noise Marines (Noise Champion, 1x Blast Master, 4x Sonic Blasters, Doom Siren, Rhino)
Troop - 6x Noise Marines (Noise Champion, 1x Blast Master, 4x Sonic Blasters)
Fast - 6x Chaos Bikers (Chaos Champion, Mark of Slaanesh, 2x Melta Gun, Meltabomb)
Heavy - 6x Havoc Marines (Chaos Champion, Mark of Slaanesh, 4x Autocannons)

The list at 1000 points was not ideal but was meant to provide some decent marine bodies in support of my ally.  I only played with the list once and managed to pull a close loss at 5-6.  I chose my targets poorly but as a result of those losses was better able to utilize my marines in the rest of my games.

1850 Point List


My 1850 point list expanded on my 1000 point list.  I was less worried about keeping the holy number and just wanted to test out some of the Icon of Excess benefits that granted a 4+ FNP to the Chaos marines in the unit.  I also wanted to dabble in the whole combat drug thing and gave the upgrade to my Chaos Lord.  I rolled a 3 yielding in 2 benefits.  I got +1 Toughness (amazingly good on a T5 Biker) and +1 Initiative (putting me at Init 7).  In hindsight I should've just given my Lord either 2 Lightning Claws or the infamous Powerfist/LC combo to give me more utility.  In most games my Achilles heel was having to fight walkers with AV12/AV13 with little chance to nullify them.  I did have the warlord trait that gave my warlord and his unit a +1 to his FNP save...making that delicious 4+ FNP a 3+ FNP.  I think that was one of the biggest game changers.

HQ - Chaos Lord (Aura of Dark Glory, Bike, Power Weapon, Mark of Slaanesh, Combat Drugs)
Elite - 6x Chosen (Champion, Meltabomb, 2x Melta Guns, Rhino)
Troop - 10x Noise Marines (Noise Champion, Melta Bomb, Power Weapon, Icon of Excess, 1x Blast Master, 4x Sonic Blasters, Doom Siren, Rhino)
Troop - 10x Noise Marines (Noise Champion, Melta Bomb, Power Weapon, Icon of Excess, 1x Blast Master, 4x Sonic Blasters, Doom Siren, Rhino)
Troop - 6x Noise Marines (Noise Champion, 2x Lightning Claws, 1x Blast Master, 4x Sonic Blasters, Rhino)
Fast - 6x Chaos Bikers (Chaos Champion, Icon of Excess, Mark of Slaanesh, 2x Melta Gun, Meltabomb)
Fast - Heldrake
Fast - Heldrake
Heavy - 6x Havoc Marines (Chaos Champion, Mark of Slaanesh, 4x Autocannons)

The one potential mistake I made across all my games was being too static with my Noise Marines in Rhinos.  Often I'd simply stand still and be content fire off my Blast Master at the desired target.  Instead I should've pushed up a bit more at times and unloaded the Marines mid-field where they could all better enjoy the 24" range from the regular weaponry.  Again, I did use Strength 5 Sonic Blasters but have a better idea on how to utilize weaponry more effectively.

Summary

So for the day, my Emperor's Children ended up going 2-1 with a close loss in Game 1 and a close victory in Game 2.

In my first matchup we played on the ice planet.  Sean (Shawn?) and his Necrons teamed up with me to fight against Joe's Orks and Jason's Eldar.  Unfortunately I had deployed very aggressively and didn't support Sean as well as I should've.  Sean had some very bad rolling for reserves that limited what he could do for a couple of turns.  Perhaps the best moment of the game was when Joe rolled up to try and hit my newly arrived Noise Marines with the Kill Kannon on his Battlewagon.  A really good scatter (for my team) later saw Jason picking up 6 or 7 Dire Avengers from a huge close combat that allowed the Immortals to finally clean up the remaining Dire Avengers and grots to win close combat.  I was very impressed that somehow Joe's grots held in close combat with a full squad of Immortals and an Overlord for nearly 4 player turns.

In my second game, I played against Tim's "ringer" army of Greek-inspired marines with Ultramarine Chapter Tactics for the first 1850 point game.  Tim's Ironclad Dreadnoughts in my backfield caused a mess of my firebase but I was simultaneously able to push up my bike squad and slowly eat up all the marines as they spilled out of their Razorbacks.  While I had lost the objective mission, I was able to cleave my way through multiple marines and in the end pulled out the victory after having destroyed more units than he had.  I think the MVP that game was the Icon of Excess bearer as he allowed me to shrug off wound after wound.  Having a 3+ re-rollable save is nothing to scoff at.  Slaanesh definitely likes to inflict pain to all players as I found out how painful it is to have to face Dreadnoughts with a fearless unit with no chance of hurting it.  Note to self...meltabombs are worth it!

In my last game I had a pseudo-rematch at 1850 points against Joe's Orks on the jungle table.  This game was a bit of a blast from the past from previous 40K editions as terrain was completely Line of Sight blocking and definitely had shooting lanes at a premium.

I had lost my bike squad easily against Joe's meganobs in Game 1 but this time it was my Chaos Lord and his posse that had the last laugh.  They completely wrecked his Warboss on a Bike and the Boyz on Bikes that accompanied him.  There was definitely some bad rolling of 1's in one round of combat where Joe failed a total of 3 re-rolls with his Lucky Stick.  As a result he lost his Warlord after my Turn 1 charge leaving him without a Waaaagh! to call.  He slowly hemorrhaged boys afterwards though  I suppose I did bait Joe into some bad charges too (where his Orks died mercilessly to Sonic overwatch).  By the end of the game, his Morkonaut was all that remained as it had tied up my bike squad (again having no weapon capable of hurting AV13).  Using some sneaky shenanigans and LOS, my Lord was able to still take his 3+ FNP even though the Morkonaut had Strength 10 attacks due to the Lord being Toughness 6.  In the last round he could've taken out my warlord but I was able to do enough wound allocation shenanigans to survive and get the 9-1 victory.

All in all I had a blast and would recommend the narrative stuff at Crucible to any 40K player.  A couple of players managed to get $30 in store credit (random raffle) but after the initial winner of the golden ticket to Crucible turned it down, I managed to be the next name drawn!  So now I have no excuse!  I fully plan on upgrading to the weekend supporter pass to gain access to some sweet dice and other potential loot.  But I'm grateful for all that Tim and his friends are doing to set this up.  I am thinking of trying to take some of my own stuff to offer up as prize support to players that I think are deserving.  I'm 95% sure I'll do the narrative as I'm not sure I'd have nearly enough practice to play in a pretty vicious 1850 ITC event.  Still, I have another few weeks to decide before pulling the trigger either way.

Just like it was with BeakyCon, my mind is swimming with a ton of ideas regarding what lists I could take.  I'm leaning towards either Orks or Necrons if I go for the narrative.  Either Chaos Daemons or my Iron Hands should I go for the GT.  hah but I bet tomorrow I'll be thinking of Imperial Guard and Assassins instead.  I'm hoping I can get my buddy Sanjay on board to play with me at the doubles event on Friday.  But I think we need a lot of practice for that to work.  Plus I want to make sure he'd enjoy the convention as well and wouldn't just hop into that just for my sake.

Here's some of the pictures from my games on Saturday.  Sadly my picture against Tim's Marines came out a bit blurry.  Too bad too as it was one of the most beautiful armies that day!




 Game 3 vs Joe's Orks (Jungle Temple Table)

Game 2 vs Tim's Space Marines (Ruined City Table)

Game 1 Doubles Sean's Necrons and my Emperor's Children vs Joe's Orks and Jason's Eldar (Ice Table)

Thursday, February 2, 2017

Campaign Rules - The Conquest of Entara

I originally wrote the basic campaign rules and tried to keep things as simple as possible.  As the campaign progressed, I updated a few to reflect some of the things that happened in game ranging from characters surviving attacks with post-game rolls to simply killing off characters that had taken one too many Las Cannon shots to the head.  Below are the final rules I came up with.


Campaign Special Rules


This campaign is first and foremost a way to learn the basic rules for Warhammer 40,000 and to “forge the narrative”. The basic rules will be followed with a few fun exceptions introduced.

 

Special Rules for Imperium of Man


Any Squat model (using the rules for Codex: Astra Militarum) have +1 Toughness. This represents their increased resistance to gravity and how they’ve adapted to centuries of working in mines. To represent how some of the colonists have become cultists of Nurgle, each Squat unit must roll a D6 at the beginning of the game. A roll of 1 results in the unit suffering from Fear: Nurgle (i.e. any unit with the Mark of Nurgle or devotion to Nurgle will cause Fear on the unit).

Starting Mission 6, all models with Chapter Tactics (Iron Hands) have gained Hatred: Nurgle for the rest of the campaign.

 

Special Rules for Eldar


The Eldar Warlord in every scenario must roll a D6. On a roll of 4+, the Warlord gains the “Knowledge of Elleem” rule to show how much they have studied the historical maps for the region of conflict. This rule allows the Warlord to redeploy up to D3+1 units after they have been deployed. Conversely, the Warlord can choose to instead give the Scout USR to 2 separate units.

Farseer Teldrim is considerably more adept in all matters pertaining to Elleem. As a result, he gains the “Knowledge of Elleem” rule on a roll of 2+. However now that he possesses the Index, he automatically passes his roll when in the battle.

Autarch Ithrain has proven to be quite sturdy despite getting shot down in various battles. As a result starting after Mission 7, he never has to roll on the Curse of Defeat table.

 

Special Rules for Chaos Space Marines


Any unit with the Mark of Nurgle or devotion to Nurgle rolls a D6 at deployment. On a roll of 3+, the unit gains the Preferred Enemy: Imperium special rule to represent the knowledge gained from the cultists of Nurgle.

The forces of Chaos have gained access to summoning the Daemon Siri. She/He always possesses a new body and as a result may not be upgraded and never rolls on the Curse of Defeat table.

As a result of Henrick’s treachery after Mission 8, no Daemons of Nurgle or units with the Mark of Nurgle may be taken by Henrick’s forces. His Chaos war band has been split into multiple factions.

 

Character Progression/Penalties


Special characters are vital to the campaign. These characters stand to gain benefits from victory in battle. That said defeat also comes with its penalties.

 

Campaign Victory Points


Campaign Victory Points (CVP) can be gained by an army in various ways. Any army gains victory points by fulfilling one of the following:
1. 1 Campaign Victory Point is gained by winning a game.
2. 1 Campaign Victory Point is gained for completing the “special” mission for the scenario.
3. 1 Campaign Victory Point is gained for defeating the enemy warlord and having yours survive.

 

Boons of Destiny


Every 2 Campaign Victory Points gained allows the general to grant a benefit to any character in the army. These bonuses can be applied to a model with the Independent Character or Character rules. In order to gain a benefit, roll a D6 then consult the table (the effects are permanent as long as the character lives):

1. Battle Lust: +1 WS and +1 Leadership
2. Athletic Conditioning: +1 Strength or +1 Toughness
3. Perfect Timing: +1 BS and +1 Initiative
4. Lightning Reflexes: +1 WS, +1 Initiative, and +1 Attack
5. Overwhelming Power: +1 Wound or +1 Mastery Level (if not a Psyker, character becomes ML 1)
6. Wisdom of Battle: Gain 1 USR selected from the following list:
a. Adamantium Will
b. Eternal Warrior
c. Stealth
d. Infiltrate
e. It Will Not Die
f. Furious Charge
g. Daemon

Note - The player can save up to 4 Campaign Victory Points before they must be used.

 

Curse of Defeat


This campaign isn’t all sunshine and rainbows. Using special characters and giving them the ability to gain powers also means they can lose them in a battle. This applies to any character that has rolled on the Boons of Destiny chart or is the Warlord for your force. If the character loses all their wounds in combat, they must roll a D6 at the end of the battle. On a roll of 1-3, they are considered to have Major Wounds. If they roll a 4-5 they have Minor Wounds. On a roll of 6, they have shrugged of their maladies. The actual penalties are as follows:

Minor Wounds – Character suffers -1 WS/BS/Initiative.
Major Wounds – Character suffers -1 Strength, -1 Toughness, and -1 Wound (all to a minimum of 1).

If the character is an Eternal Warrior, he or she may add +1 to their dice roll to show that they have been hardened by years of war or physical training. Every time a character already has Minor Wounds and suffers an additional Minor Wounds effect, they are downgraded to having Major Wounds. If they have Major Wounds and suffer an additional Minor Wounds effect, the effects are cumulative and they are on the brink of death (but are still alive). Any further wounds suffered at this point will result in permanent death. If a character already has Major Wounds and suffers another Major Wounds roll, the character is removed from play (potentially altering the storyline). On the flip side, if a character has Major Wounds and survives a battle, they are upgraded to only having Minor Wounds. Any character that has Minor Wounds that survives a battle loses the negative effects of Minor Wounds. The player can choose to not have the character participate in a battle at all. If this happens, the character loses any Major Wounds and Minor Wounds effects they are suffering...they make a full recovery!